We are using renderscript for audio dsp processing. It is simple and improves performance significantly for our use-case. But we run into an annoying issue with USAGE_SHARED on dev
Solution 1:
You need to have the copy even if you use USAGE_SHARED.
USAGE_SHARED is just a hint to the driver, it doesn’t have to use it.
If the driver does share the memory the copy will be ignored and performance will be the same.
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