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Detect If Views Are Overlapping

I have problem with drawing views on another size screens! I need method which has two parameters of View type. And return true if first view overlapping on second view, and false

Solution 1:

You can also use Rect.intersect() to find overlapping views.

int[] firstPosition = newint[2];
    int[] secondPosition = newint[2];

    firstView.getLocationOnScreen(firstPosition);
    secondView.getLocationOnScreen(secondPosition);

    // Rect constructor parameters: left, top, right, bottom
    Rect rectFirstView = newRect(firstPosition[0], firstPosition[1],
            firstPosition[0] + firstView.getMeasuredWidth(), firstPosition[1] + firstView.getMeasuredHeight());
    Rect rectSecondView = newRect(secondPosition[0], secondPosition[1],
            secondPosition[0] + secondView.getMeasuredWidth(), secondPosition[1] + secondView.getMeasuredHeight());
    return rectFirstView.intersect(rectSecondView);

Solution 2:

Berserk thanks you for help! After some experiments I wrote method which detect view is overlapped or not for my case!

private boolean isViewOverlapping(View firstView, View secondView){
        int[] firstPosition = newint[2];
        int[] secondPosition = newint[2];

        firstView.measure(View.MeasureSpec.UNSPECIFIED, View.MeasureSpec.UNSPECIFIED);
        firstView.getLocationOnScreen(firstPosition);
        secondView.getLocationOnScreen(secondPosition);

        int r = firstView.getMeasuredWidth() + firstPosition[0];
        int l = secondPosition[0];
        return r >= l && (r != 0 && l != 0);
    }

Solution 3:

This is similar to the answer from Marcel Derks, but was written without the need for an additional import. It uses the basic code that forms Rect.intersect without creating the Rect objects.

private boolean isViewOverlapping(View firstView, View secondView){
    int[] firstPosition = newint[2];
    int[] secondPosition = newint[2];

    firstView.measure(View.MeasureSpec.UNSPECIFIED, View.MeasureSpec.UNSPECIFIED);
    firstView.getLocationOnScreen(firstPosition);
    secondView.measure(View.MeasureSpec.UNSPECIFIED, View.MeasureSpec.UNSPECIFIED);
    secondView.getLocationOnScreen(secondPosition);

    return firstPosition[0] < secondPosition[0] + secondView.getMeasuredWidth()
            && firstPosition[0] + firstView.getMeasuredWidth() > secondPosition[0]
            && firstPosition[1] < secondPosition[1] + secondView.getMeasuredHeight()
            && firstPosition[1] + firstView.getMeasuredHeight() > secondPosition[1];
}

You are not required to force a view measurement, but it is done for good measure ;)

Solution 4:

In Kotlin, you can use the View class extension. It turns out a more compact solution:

// Returns true if the view overlaps another view.// Additionally checks whether another view will overlap if it is shifted to delta values.fun View.isOverlap(other: View, deltaX: Int = 0, deltaY: Int = 0): Boolean {
    val thisXY  = IntArray(2).apply { getLocationOnScreen(this) }
    val otherXY = IntArray(2).apply {
        other.getLocationOnScreen(this)
        this[0] += deltaX
        this[1] += deltaY
    }
    return thisXY.let { Rect(it[0], it[1], it[0] + width, it[1] + height) }
        .intersect(otherXY.let { 
            Rect(it[0], it[1], it[0] + other.width, it[1] + other.height)
         })
}

// usage example:if (myView.isOverlap(otherView)) {
    // do something ...
}

Solution 5:

Seems like you are asking for code to your problem. I am posting the logic which I think may work:

  1. Create a funtion which will take two views as parameters, and returns a boolean.
  2. Now check the location of both views on the screen using this. It will give you the idea whether they are overlapping or not.
  3. Return true or false according to it.

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