Motionevent Action_move Keeps Firing X And Y Even If Not Moved
I am trying out simple program that have sounds based if moved. so at the beginning I have down - which play sound 1 and from then every move it is keeps playing a sound. At count
Solution 1:
MOVE is very sensitive and will continue to be called as long as your finger is down. Set Old Value at the end of the sound playing code so it will only play if moved another 50 distance from that spot.
Something like this.
OnTouchListener MyOnTouchListener= new OnTouchListener()
{
public boolean onTouch(View view, MotionEvent event)
{
switch(event.getAction() & MotionEvent.ACTION_MASK)
{
case MotionEvent.ACTION_DOWN:
x = (int) event.getX();
y = (int) event.getY();
oldval = x+y;
break;
case MotionEvent.ACTION_MOVE:
{
Log.e("X value", "X is "+x);
Log.e("Y value", "Y is "+y);
try
{
Thread.sleep(500);
} catch (InterruptedException e) {
}
int newval= (int) (event.getX() + event.getY());
if(Math.abs(oldval-newval)>50)
{
Log.e("First", "next button");
longpressCount++;
if(longpressCount==1)
{
Log.e("1", "BUTTON PRESSED");
}
elseif(longpressCount==2)
{
Log.e("2", "BUTTON PRESSED");
}
elseif(longpressCount==3)
{
Log.e("3", "BUTTON PRESSED");
}
elseif(longpressCount==4)
{
Log.e("4", "BUTTON PRESSED");
longpressCount = 0;
}
oldval = event.getX() + event.getY();
}
break;
}
}
returntrue;
}
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