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Why Sdl_window Is An Incomplete Type?

I am porting to SDL2 and the Android platform a C++ game that uses SDL 1.2. Everything went well so far except for one thing: when I try to access the fields of SDL_Window, the com

Solution 1:

It appears that the problem is a lack of knowledge of SDL 2's API. Let's remember that one does not access the fields of struct SDL_Window: there are functions to get the size and the flags of the window, such as SDL_GetWindowFlags and SDL_GetWindowSize.

So the problem is absolutely not related to the installation of the SDL or to Android builds. Sorry for the waste of time, people of the Web.

Solution 2:

I would expect that you are expected to only deal in pointers to SDL_Window objects, and not actually put a full SDL_Window object on the stack.

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