Knowing If The Loading Of A Sound With Soundpool Has Been Successful On Android 1.6/2.0/2.1
Solution 1:
I implemented a kind-of-compatible OnLoadCompleteListener
class that works at least for Android 2.1.
The constructor takes a SoundPool
object, and sounds for which the SoundPool.load(..)
has been called must be registered with OnLoadCompleteListener.addSound(soundId)
. After this, the listener periodically attempts to play the requested sounds (at zero volume). If successful, it calls your implementation of onLoadComplete
, like in the Android 2.2+ version.
Here's a usage example:
SoundPoolmySoundPool=newSoundPool(4, AudioManager.STREAM_MUSIC, 0);
OnLoadCompleteListenercompletionListener=newOnLoadCompleteListener(mySoundPool) {
@OverridepublicvoidonLoadComplete(SoundPool soundPool, int soundId, int status) {
Log.i("OnLoadCompleteListener","Sound "+soundId+" loaded.");
}
}
int soundId=mySoundPool.load(this, R.raw.funnyvoice,1);
completionListener.addSound(soundId); // tell the listener to test for this sound.
And here's the source:
abstractclassOnLoadCompleteListener{
finalint testPeriodMs = 100; // period between tests in ms/**
* OnLoadCompleteListener fallback implementation for Android versions before 2.2.
* After using: int soundId=SoundPool.load(..), call OnLoadCompleteListener.listenFor(soundId)
* to periodically test sound load completion. If a sound is playable, onLoadComplete is called.
*
* @param soundPool The SoundPool in which you loaded the sounds.
*/public OnLoadCompleteListener(SoundPool soundPool) {
testSoundPool = soundPool;
}
/**
* Method called when determined that a soundpool sound has been loaded.
*
* @param soundPool The soundpool that was given to the constructor of this OnLoadCompleteListener
* @param soundId The soundId of the sound that loaded
* @param status Status value for forward compatibility. Always 0.
*/publicabstractvoid onLoadComplete(SoundPool soundPool, int soundId, int status); // implement yourself/**
* Method to add sounds for which a test is required. Assumes that SoundPool.load(soundId,...) has been called.
*
* @param soundPool The SoundPool in which you loaded the sounds.
*/publicvoid addSound(int soundId) {
boolean isFirstOne;
synchronized (this) {
mySoundIds.add(soundId);
isFirstOne = (mySoundIds.size()==1);
}
if (isFirstOne) {
// first sound, start timer
testTimer = new Timer();
TimerTask task = new TimerTask() { // import java.util.TimerTask for this
@Override
publicvoid run() {
testCompletions();
}
};
testTimer.scheduleAtFixedRate(task , 0, testPeriodMs);
}
}
private ArrayList<Integer> mySoundIds = new ArrayList<Integer>();
private Timer testTimer; // import java.util.Timer for thisprivate SoundPool testSoundPool;
private synchronized void testCompletions() {
ArrayList<Integer> completedOnes = new ArrayList<Integer>();
for (Integer soundId: mySoundIds) {
int streamId = testSoundPool.play(soundId, 0, 0, 0, 0, 1.0f);
if (streamId>0) { // successful
testSoundPool.stop(streamId);
onLoadComplete(testSoundPool, soundId, 0);
completedOnes.add(soundId);
}
}
mySoundIds.removeAll(completedOnes);
if (mySoundIds.size()==0) {
testTimer.cancel();
testTimer.purge();
}
}
}
Solution 2:
SoundPool does load the file asynchronously. Before API8 level there is unfortunately no API to check if the loading has been completely.
As you said as of Android API8 it is possible to check if the loading complete via a OnLoadCompleteListener. Here is a small example for this: Android sounds tutorial.
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