Skip to content Skip to sidebar Skip to footer

Gl Error From Openglrenderer: 0x502

Our code is performing very simple operations on a Canvas (entirely in UI thread): drawText, translate, save, restore. Occasionally, we get this (on Nexus 4 running 4.3): W/Adreno2

Solution 1:

This error does not happen if you turn off hardware acceleration.

In the custom view's constructor:

setLayerType(View.LAYER_TYPE_SOFTWARE, null);

Note: I won't accept this answer (yet) because it's more of a workaround than a proper solution. Hoping for something more definitive...

Post a Comment for "Gl Error From Openglrenderer: 0x502"