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Android - Setting Background On Canvas Using Png File

I'm trying to set a .PNG file as background on Canvas in my app. I've made an image 480 x 800 and used this method: canvas.drawBitmap(BitmapFactory.decodeResource(getResources(),

Solution 1:

Try this one ...

Set bitmap

Bitmap mFinalbitmap= BitmapFactory.decodeResource(getResources(), R.drawable.image_1);

Resize bitmap as per your width and height

mFinalbitmap= resizeImage(mFinalbitmap, width ,height);

Set Canvas of Bitmap

canvas.drawBitmap(mFinalbitmap, 0, 0, null);

Resize Function: As per maintain x and y of image

public Bitmap resizeImage(Bitmap image,int maxWidth, int maxHeight)
{
    BitmapresizedImage=null;
    try {
        intimageHeight= image.getHeight();


        if (imageHeight > maxHeight)
            imageHeight = maxHeight;
        intimageWidth= (imageHeight * image.getWidth())
                / image.getHeight();

        if (imageWidth > maxWidth) {
            imageWidth = maxWidth;
            imageHeight = (imageWidth * image.getHeight())
                    / image.getWidth();
        }

        if (imageHeight > maxHeight)
            imageHeight = maxHeight;
        if (imageWidth > maxWidth)
            imageWidth = maxWidth;


        resizedImage = Bitmap.createScaledBitmap(image, imageWidth,
                imageHeight, true);
    } catch (OutOfMemoryError e) {

        e.printStackTrace();
    }catch(NullPointerException e)
    {
        e.printStackTrace();
    }
    catch (Exception e) {
        e.printStackTrace();
    }
    return resizedImage;
}

Solution 2:

where did you put the image? if it's in the drawable or the drawable-mdpi , it will be larger than what you've told , since WVGA800 has a high density (hdpi) .

even if you put it on the drawable-hdpi folder , it will work for WVGA800 , but it might not show well on other devices , which have different resolutions and aspect ratio .

you need to handle the scaling and keeping of aspect ratio (if you wish) . otherwise , you will have the same problems on other devices.

Solution 3:

The easiest way: declare static Bitmap in your class:

Bitmap bitmap;

setup the resized bitmap, for example you want resized bitmap to 100x100:

privatevoidinitBitmap(){
            bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.Your_bitmap);
            bitmap = Bitmap.createScaledBitmap(bitmap, 100,100,true);
    }

and call method in constructor

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