Out Of Memory Error On Setimageresource
I'm making a board game, and I'm using a 10x10 GridView for the board. I've made a class ImageAdapter extending BaseAdapter which holds an Integer array of icons (9 patch files), a
Solution 1:
In your code mThumbIds are Ids of drawable. What you should do is you have to create a Thumb of particular image by following code.
publicstaticintcalculateInSampleSize(BitmapFactory.Options options,
int reqWidth, int reqHeight) {
// Raw height and width of imagefinalintheight= options.outHeight;
finalintwidth= options.outWidth;
intinSampleSize=1;
if (height > reqHeight || width > reqWidth) {
// Calculate ratios of height and width to requested height and// widthfinalintheightRatio= Math.round((float) height
/ (float) reqHeight);
finalintwidthRatio= Math.round((float) width / (float) reqWidth);
// Choose the smallest ratio as inSampleSize value, this will// guarantee// a final image with both dimensions larger than or equal to the// requested height and width.
inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio;
}
return inSampleSize;
}
publicstatic Bitmap decodeSampledBitmapFromResource(Resources res,
int resId, int reqWidth, int reqHeight) {
// First decode with inJustDecodeBounds=true to check dimensionsfinal BitmapFactory.Optionsoptions=newBitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeResource(res, resId, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth,
reqHeight);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
return BitmapFactory.decodeResource(res, resId, options);
}
Use this code,
decodeSampledBitmapFromResource(getResources(),R.drawable.xyz, 100, 100);
Here, 100 * 100 sample size you are providing. So Thumbnail of such size will be created.
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