Can't Link Compiled Shaders To Program Opengl Es 2.0 Android
I have a problem with linking shaders to program in OpenGL ES 2.0. Here's my code package pl.projekcik; import android.content.Context; import java.io.IOException; import java.n
Solution 1:
Your problem is here:
GLES20.glShaderSource(fragmentShader, fragmentShaderSource);
GLES20.glCompileShader(vertexShader);
GLES20.glGetShaderiv(vertexShader, GL_COMPILE_STATUS, compileStatus, 0);
You're compiling the vertexShader instead of the fragmentShader, so the vertexShader is getting compiled twice, and the fragmentShader isn't getting compiled at all.
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