Overlay Image On Camerapreview
Solution 1:
Do something like this Create camera preview class by extends SurfaceView
publicclassCameraPreviewextendsSurfaceViewimplementsSurfaceHolder.Callback {
private SurfaceHolder mHolder;
private Camera mCamera;
privateStringTAG="CameraPreview";
publicCameraPreview(Context context, Camera camera) {
super(context);
mCamera = camera;
// Install a SurfaceHolder.Callback so we get notified when the// underlying surface is created and destroyed.
mHolder = getHolder();
mHolder.addCallback(this);
// deprecated setting, but required on Android versions prior to 3.0
mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
}
@OverridepublicvoidsurfaceCreated(SurfaceHolder holder) {
// The Surface has been created, now tell the camera where to draw the// preview.try {
mCamera.setPreviewDisplay(holder);
mCamera.startPreview();
} catch (IOException e) {
Log.d(TAG, "Error setting camera preview: " + e.getMessage());
}
}
@OverridepublicvoidsurfaceDestroyed(SurfaceHolder holder) {
try {
mCamera.stopPreview();
} catch (Exception e) {
// ignore: tried to stop a non-existent preview
}
mCamera.release();
}
@OverridepublicvoidsurfaceChanged(SurfaceHolder holder, int format, int w, int h) {
// If your preview can change or rotate, take care of those events here.// Make sure to stop the preview before resizing or reformatting it.if (mHolder.getSurface() == null) {
// preview surface does not existreturn;
}
// stop preview before making changestry {
mCamera.stopPreview();
} catch (Exception e) {
// ignore: tried to stop a non-existent preview
}
// set preview size and make any resize, rotate or// reformatting changes here// start preview with new settings
StartPreview();
}
publicvoidStartPreview() {
try {
mCamera.setPreviewDisplay(mHolder);
mCamera.startPreview();
} catch (Exception e) {
Log.d(TAG, "Error starting camera preview: " + e.getMessage());
}
}
}
Then in your activity Declare Preview Object and initialize Camera Object as well
private CameraPreview preview;
After that
// Create our Preview view and set it as the content of ur activity.
preview = newCameraPreview(this, camera);
// Create Frame layoutFrameLayoutpreviewLayout=newFrameLayout(this);
// Create camera layout params
LinearLayout.LayoutParamspreviewlayoutParams=newLinearLayout.LayoutParams(
LinearLayout.LayoutParams.WRAP_CONTENT, LinearLayout.LayoutParams.MATCH_PARENT, Gravity.LEFT);
// Add preview to previewLayout
previewLayout.addView(preview, 0);
BitmapoverlayBitmap= getBitmap();
if (overlayBitmap != null) {
Matrixmatrix=newMatrix();
matrix.postRotate(180);
BitmaprotatedBitmap= Bitmap.createBitmap(overlayBitmap, 0, 0, overlayBitmap.getWidth(),
overlayBitmap.getHeight(), matrix, true);
ImageViewoImageView=newImageView(this);
oImageView.setImageBitmap(rotatedBitmap);
previewLayout.addView(oImageView, 1);
}
// Add previewLayout to main layout
linearLayout.addView(previewLayout, previewlayoutParams);
That its.
Solution 2:
I did the same thing, but with a TextView over a camera preview. The trick was dettaching it from the XML Layout and attaching it over the Camera´s parent.
The answer is not intuitive at all, but I found how to do it. Unlike Linear Layouts, order of declaration does NOT define the Z order in Relative Layouts. I was able of overlaying a textview over the Camera Preview by declaring both views in XML and, and overlaying them programatically on my Activity's onCreate Method.
Suppose you have an XML with a TextView with a nice transparent backgroud that you want to overlay over the Camera Preview frame layout, because why not?, it looks cool!:
<RelativeLayout><TextViewandroid:id="@+id/txtnombotiga"android:layout_width="wrap_content"android:layout_height="wrap_content"android:text="Ola ke ase"android:textColor="#000000"android:textSize="16sp"android:background="#55ffffff"
/><FrameLayoutandroid:id="@+id/cameraPreview"android:layout_width="match_parent"android:layout_height="240dp"></FrameLayout></RelativeLayout>
If left like that, the camera will cover your text, no matter what :( To solve it, let´s go programatical, and: 1) detach the TextView from its parent Layout 2) attach it to the camera´s frame layout after attaching the camera first.
Heres the code
OnCreate(){ ...blaa blaaa...
//Create camera instance and reference to our frame Layout
mPreview = newCameraPreview(this, mCamera, previewCb, autoFocusCB);
FrameLayoutpreview= (FrameLayout) findViewById(R.id.cameraPreview);
//Add camera to the Frame Layout
preview.addView(mPreview);
//Get reference to the TextView you want to overlay and type something funny
TextView txt=(TextView)findViewById(R.id.txtnombotiga);
txt.setText("ola keee aseee!");
//1) Step 1, here comes the magic! dettach the textView from its original Layout
((ViewGroup)txt.getParent()).removeView(txt);
//1) Step 2, voila! attach it to the View, order matters here so it will appear on //top of the camera!
preview.addView(txt);
This is the general way to do it, If you need more details let me know. I need to meet deadlines at work, so I use the first solution that comes up to my mind, sometimes not the most elegant or efficient, if you know a better way of doing it, please share it with us!
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