In The Ondraw() Method, Why Does The Supplied Canvas Already Have Scale?
In a current test project I have a custom View, that I have named SVGView, that simply paints some vector graphics (Paths, etc.) to the Canvas. The XML layout file consists of not
Solution 1:
Have you declared a minSdkVersion or targetSdkVersion in your manifest? If you are targeting an API level lower than 4 your app will run in scaled compatibility mode as if it were targeting a G1 screen.
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