How Can I Add Action To A Texture Packer In Libgdx?
I'm trying to create eventListner on each image (playIcon,pauseIcon) but its not working using touchUp and touchDown here is my code: TextureAtlas buttonsPlayPause = new Textur
Solution 1:
If I understand correctly, you want this button to toggle between Play and Pause, calling either pause()
or resume()
based on current state.
The Button class already has a built-in internal InputListener, so all you need is a ChangeListener to react to button presses:
//pause/playActionbutton.addListener(new ChangeListener() {
@Override
public void changed (ChangeEvent event, Actor actor) {
if (button.isChecked())
resume();
else
play();
}
});
Make sure you mark it final
when you first declare it, so the listener can reference it:
//...finalTextButtonbutton=newTextButton("", textButtonStyle);
//...
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