Android Mesh Render Issue
This time i'm having an issue with the actual rendering of my model. I can load it all through the Libgdx loadObj() function, and render it using GL10_Triangles, however i keep get
Solution 1:
This actually looks like the OBJ file stores quads instead of triangles, but your loading routine just reads them as triangles (just reads the first 3 index groups of a face). Whereas Blender might (and should) be smart enough to handle quads, your loader routine isn't. So either write a better OBJ loader (but I guess this isn't your class), configure your OBJ loader to treat quads correctly (if possible), or export the model as triangles instead of quads (if possible).
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