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Android Canvas Drawline Not Drawing On Mainactivity

I want to draw a line on the Main Activity using Canvas. The problem is, it is not drawing anything. I have the following code: Bitmap bitmap = Bitmap.createBitmap(1920, 1080, Bit

Solution 1:

you can display the bitmap like that:

canvas.drawBitmap(bmp, positionX, positionY, paint);

in your case you can try somthing like this:

canvas.drawBitmap(bitmap, 0, 0, null);

but you need to use a diffrent canvas for it. The canvas wich let you draw stuff on your screen will be passed to your onDraw() method in your View. So you need to make a View class first and add it in your MainActivity.

You can do that like this: First you create a class called MyView and add this code to it:

publicclassMyViewextendsView {

    Bitmap bitmap;

    publicMyView(Context context) {
        bitmap = Bitmap.createBitmap(1920, 1080, Bitmap.Config.ARGB_8888);

        Canvascanvas=newCanvas(bitmap);
        Paintpaint=newPaint();
        paint.setColor(Color.BLACK);
        paint.setStyle(Paint.Style.FILL_AND_STROKE);
        paint.setStrokeWidth(10);

        floatleft=20;
        floattop=20;
        floatright=50;
        floatbottom=100;

        canvas.drawLine(left, top, right, bottom, paint);
    }

    @OverrideprotectedvoidonDraw(Canvas canvas) {
        canvas.drawBitmap(bitmap, 0, 0, null);
        super.onDraw(canvas);
    }
}

then you change the code in your onCreate() method in your MainActivity to this:

@OverrideprotectedvoidonCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);  

    MyViewmyView=newMyView(this);
    setContentView(myView);
}

Solution 2:

Create a class like this

publicclassMyViewextendsView {
publicMyView(Context context) {
    super(context);
}

publicMyView(Context context, AttributeSet attrs) {
    super(context, attrs);
}

publicMyView(Context context, AttributeSet attrs, int defStyleAttr) {
    super(context, attrs, defStyleAttr);
}

@OverrideprotectedvoidonDraw(Canvas canvas) {
    Paintpaint=newPaint();
    paint.setColor(Color.BLACK);
    paint.setStyle(Paint.Style.FILL_AND_STROKE);
    paint.setStrokeWidth(10);

    floatleft=20;
    floattop=20;
    floatright=50;
    floatbottom=100;

    canvas.drawLine(left, top, right, bottom, paint);
}
}

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