Setbackgroundresource Doesn't Set The Image
Handler hnd = new Handler() { @Override public void handleMessage(Message msg) { int id = sequence.get(msg.arg1); if(msg.arg1 % 2 == 0) {
Solution 1:
You can easily set image using following code.
sq.get(id-1).setImageResource(R.drawable.square_show);
sq.get(id-1).setImageResource(R.drawable.square);
Solution 2:
public void show(int size) {
// CICLE THROUGH EACH SQUAREfor(int i = 0; i <= size-1; i++) {
Thread thrd = new Thread() {
publicvoidrun() {
runOnUiThread(new Runnable() {
@Override
publicvoidrun() {
sq.get(id-1).setImageResource(R.drawable.square_show);
// System.out.println("1st.........."); try {
sleep(2000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
sq.get(id-1).setImageResource(R.drawable.square);
// System.out.println("2nd..........");try {
sleep(2000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
});
}
};
thrd.start();
}
}
Solution 3:
This is a wrong way to achieve it. This may help you. http://developer.android.com/guide/topics/graphics/2d-graphics.html#tween-animation
Solution 4:
I would suggest you to use a handler
int drawablebkg[] ={R.drawable.ic_launcher,R.drawable.icon};
Handler m_handler;
Runnable m_handlerTask ;
ImageView iv;
iv = (ImageView)findViewById(R.id.imageView1);
m_handler = new Handler();
m_handlerTask = new Runnable()
{
@Override
publicvoidrun() {
iv.setImageResource(android.R.color.transparent);
if(i<2)
{
ivsetBackgroundResource(drawablebkg[i]);
i++;
}
else
{
i=0;
}
m_handler.postDelayed(m_handlerTask, 2000);
}
};
m_handlerTask.run();
In onPause() of your activity
@Override
protected void onPause() {
// TODO Auto-generated method stub
super.onPause();
//_t.cancel();
m_handler.removeCallbacks(m_handlerTask);
}
Another way
iv= (ImageView)findViewById(R.id.imageView1);
AnimationDrawableanimation=newAnimationDrawable();
animation.addFrame(getResources().getDrawable(R.drawable.ic_launcher), 2000);
iv.setImageResource(android.R.color.transparent);
animation.addFrame(getResources().getDrawable(R.drawable.icon), 2000);
animation.setOneShot(false);
iv.setBackgroundDrawable(animation);
//set setBackgroundDrawable(animation) is decprecreated i guess. not sure in which api// start the animation!
animation.start();
Another way
Define background.xml in drawable folder
<?xml version="1.0" encoding="utf-8"?><animation-listxmlns:android="http://schemas.android.com/apk/res/android"android:oneshot="false"><itemandroid:drawable="@drawable/ic_launcher"android:duration="2000" /><itemandroid:drawable="@drawable/icon"android:duration="2000" /></animation-list>
I your activity onCreate();
ImageViewiv= (ImageView)findViewById(R.id.imageView1);
iv.setBackgroundResource(R.drawable.background);
AnimationDrawable animation= (AnimationDrawable)loadingRaven.getBackground();
loadingRaven.setImageResource(android.R.color.transparent);
animation.start();
Note to stop the animation you need to call animation.stop()
Solution 5:
Because the resource changes in the UI thread and you are sleeping your background thread. The UI thread is running normally. Use handlers:
publicclassMainActivityextendsActivity {
Button b;
@OverrideprotectedvoidonCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
b = (Button) findViewById(R.id.button1);
}
Handlerhandler=newHandler() {
@OverridepublicvoidhandleMessage(Message msg) {
if (msg.arg1 % 2 == 0) {
b.setBackgroundResource(R.drawable.analytic_icon);
} else {
b.setBackgroundResource(R.drawable.ic_launcher);
}
}
};
@OverridepublicvoidonResume() {
super.onResume();
Threadbackground=newThread(newRunnable() {
publicvoidrun() {
try {
for (inti=0; i < 20; i++) {
Thread.sleep(2000);
Messagemsg= handler.obtainMessage();
msg.arg1 = i;
msg.sendToTarget();
}
} catch (Throwable t) {
// just end the background thread
}
}
});
background.start();
}
}
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