How To Read From The Inputstream Of A Bluetooth On Android
Solution 1:
I finally managed to correctly display in a TextView
the string sent from the PC ("Test String from SPP Client\r\n").
I used this question, namely this piece of code, just below DataOutputStream mmOutStream = new DataOutputStream(tmpOut);
:
// Read from the InputStream
bytes = mmInStream.read(buffer);
String readMessage = newString(buffer, 0, bytes);
// Send the obtained bytes to the UI Activity
This is a very rudimentary example, designed only to show how to display strings received via bluetooth on the screen of the device. It is not done in a separate thread, and after it receives the string you have to close the app and restart it again, but the main purpose of the app was achieved (as I stated when I asked this question). What I really, really wanted was to receive a string from PC and display it on screen.
Here's my complete MainActivity
, if somebody wants me to post a more complete approach (like using a separate thread) I will post it here once I complete it.
import android.app.Activity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.InputStream;
import java.io.OutputStream;
import java.util.UUID;
import android.app.Activity;
import android.bluetooth.*;
import android.util.Log;
import android.widget.RelativeLayout;
import android.widget.TextView;
publicclassMainActivityextendsActivity {
//based on java.util.UUIDprivatestaticUUIDMY_UUID= UUID.fromString("446118f0-8b1e-11e2-9e96-0800200c9a66");
// The local server socketprivate BluetoothServerSocket mmServerSocket;
// based on android.bluetooth.BluetoothAdapterprivate BluetoothAdapter mAdapter;
private BluetoothDevice remoteDevice;
TextView text;
@OverrideprotectedvoidonCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
text = (TextView) findViewById(R.id.textView_Text);
BluetoothSocketsocket=null;
mAdapter = BluetoothAdapter.getDefaultAdapter();
// Listen to the server socket if we're not connected// while (true) {try {
// Create a new listening server socket
Log.d((String) this.getTitle(), ".....Initializing RFCOMM SERVER....");
// MY_UUID is the UUID you want to use for communication
mmServerSocket = mAdapter.listenUsingRfcommWithServiceRecord("MyService", MY_UUID);
//mmServerSocket = mAdapter.listenUsingInsecureRfcommWithServiceRecord(NAME, MY_UUID); // you can also try using In Secure connection...// This is a blocking call and will only return on a// successful connection or an exception
socket = mmServerSocket.accept();
} catch (Exception e) {
}
byte[] buffer = newbyte[256]; // buffer store for the streamint bytes; // bytes returned from read()try {
Log.d((String) this.getTitle(), "Closing Server Socket.....");
mmServerSocket.close();
InputStreamtmpIn=null;
OutputStreamtmpOut=null;
// Get the BluetoothSocket input and output streams
tmpIn = socket.getInputStream();
tmpOut = socket.getOutputStream();
DataInputStreammmInStream=newDataInputStream(tmpIn);
DataOutputStreammmOutStream=newDataOutputStream(tmpOut);
// here you can use the Input Stream to take the string from the client whoever is connecting//similarly use the output stream to send the data to the client// Read from the InputStream
bytes = mmInStream.read(buffer);
StringreadMessage=newString(buffer, 0, bytes);
// Send the obtained bytes to the UI Activity
text.setText(readMessage);
} catch (Exception e) {
//catch your exception here
}
// }
}
}
Any questions? :)
Solution 2:
Basically, you'll need to match the way data is sent from one device to the way data is received by the other one.
SPP is stream based and transfers bytes of data. So, whatever bytes the sending device transmits must be interpreted correctly by the receiver.
An InputStream
gives you access to the raw bytes transmitted, and you'll have to do something with them; i.e. decode them in some way as needed. For instance, if the sender uses an ObjectOutputStream
to do the encoding prior to transmission, the receiver will have to use an ObjectInputStream
to decode the input.
You may want to read up on InputStream
(read()
), ObjectInputStream
, and toString()
.
Besides, reading from a blocking stream should almost always be done in a separate thread; and especially so when reading from some remote device/host/network/... with possible unknown delays or transmission speed.
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