Common Subscription For Android And Ios App
Solution 1:
This is what my team found in developer Apple guidelines regarding similar situation:
3.1.3(b) Multiplatform Services: Apps that operate across multiple platforms may allow users to access content, subscriptions, or features they have acquired elsewhere, including consumable items in multi-platform games, provided those items are also available as in-app purchases within the app. You must not directly or indirectly target iOS users to use a purchasing method other than in-app purchase, and your general communications about other purchasing methods must not discourage use of in-app purchase.
So it is like confirmation of @siddharth-gupta statement.
Note: this Apple statement for April 2019 -> and can always change. To avoid potential rejection/ban Always verify it with current official Apple Documentation
Solution 2:
You can accept payment through your website for the membership, but then you'll have to make sure you don't offer this as a way to pay for the subscription inside your app.
Apple's rule basically states that if you have a digital product in your app (in your case, your subscription), the only way to pay for it should be via Apple's in-app purchases. If instead of using in-app purchases, you redirect the user to pay using any other method, your app risks getting rejected.
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