Using A Thread As A Gameloop
What I need to do is have a loop that I can stop if I want... I made a new thread and named it GameLoop I want this to do all of my bitmap X and Y changes but when I tryed to run w
Solution 1:
Use two nested while loops as so:
@Overridepublicvoidrun() {
    while (gameShouldRun) {
        while (iterateGame) {
            // do game stuff
        }
    }
}
Also, run is not looped by default. If you want the game to loop until stopped, you will need a while loop in the run method.
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