Creating An Android Save File On The Local Storage Of The Device?
I'm using Libgdx for a game on Android, and i want to create a save file on the local storage of the user's phone, and i'm wondering how would i go about doing that. Some of the do
Solution 1:
in libgdx for storing the data we uses the "Preference". which is help to store the data in device itself. here i will give you an example for storing the data in deveice memory.
myGame extends ApplicationAdapter{
public static int count;
public static bitmapFont font;
public SpriteBatch batch;
public static Preferences prefs;
public void create()
{
batch=new SpriteBatch();
font=new font(Gdx.files.internla("myFont.png"));
public static Preferences prefs;
// this is for setting up the storage for the current project
prefs = Gdx.app.getPreferences("myGame");
}
public void incrementCount()
{
count++;
if(count>100){
// here "countValue" is the key(which is the reference to the data) and "count" is the vlaue(the data). the value is stored in key value method.
prefs.putInteger("countValue", count);
// is used to flush the data in to the storage
prefs.flush();
}
public void render()
{
// getting the stored value from the preference
pref.getInteger("countValue",countValue);
batch.begin();
batch.draw(font,countValue+"stored value",0,0)
batch.end()
}
// this is the simple way to store the data into the device memory . it will work in both the android and the IOS
Solution 2:
I think what you look for is Preferences. It is a way to store data for you application and it works for iOS and Android.
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