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Using Hue Image Effect With A Seekbar

I have a hue effect code and I want to use it with a seek bar, the effect can be applied using applyHueFilter( bitmap, level ) I want when i move the circle of the seekbar to the r

Solution 1:

Canvas canvas = new Canvas(yourbitmap);

        Paint paint = new Paint();
        paint.setColorFilter(ColorFilterGenerator.adjustHue(seekbarvalue));
        canvas.drawBitmap(yourbitmap, 0, 0, paint);
return yourbitmap;


public class ColorFilterGenerator
{

    public static ColorFilter adjustHue( float value )
    {
        ColorMatrix cm = new ColorMatrix();

        adjustHue(cm, value);

        return new ColorMatrixColorFilter(cm);
    }


    public static void adjustHue(ColorMatrix cm, float value)
    {

        value = (value % 360.0f) * (float) Math.PI / 180.0f;

        if (value == 0)
        {
            return;
        }
        float cosVal = (float) Math.cos(value);
        float sinVal = (float) Math.sin(value);
        float lumR = 0.213f;
        float lumG = 0.715f;
        float lumB = 0.072f;
        float[] mat = new float[]
                {
                        lumR + cosVal * (1 - lumR) + sinVal * (-lumR), lumG + cosVal * (-lumG) + sinVal * (-lumG), lumB + cosVal * (-lumB) + sinVal * (1 - lumB), 0, 0,
                        lumR + cosVal * (-lumR) + sinVal * (0.143f), lumG + cosVal * (1 - lumG) + sinVal * (0.140f), lumB + cosVal * (-lumB) + sinVal * (-0.283f), 0, 0,
                        lumR + cosVal * (-lumR) + sinVal * (-(1 - lumR)), lumG + cosVal * (-lumG) + sinVal * (lumG), lumB + cosVal * (1 - lumB) + sinVal * (lumB), 0, 0,
                        0f, 0f, 0f, 1f, 0f,
                        0f, 0f, 0f, 0f, 1f };
        cm.postConcat(new ColorMatrix(mat));
    }
}

this code is efficiently work for Hue effect using Color Filter.


Solution 2:

Simple logic error. You have applyHueFilter(myBitmap, 100);... you are increasing it by 100 no matter what.

It should be:

applyHueFilter(myBitmap, progress); 

Looking at the applyHueFilter method, you are also always doing HSV[0] *= level;, so no matter what, you are always increasing the hue, just by lesser or greater amounts.


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