Issue With Sound Manager Playing Random Files
I am trying to use the SoundManager to randomly play a 30 second sound bite while simultaneously starting an animation sequence (flashing graphic) triggered by an onTouch event. F
Solution 1:
There's a good chance that the audio hasn't been loaded. If you really want to play a number of short clips, definitely look at SoundPool instead. (Adapted from Google SoundPool Example)
Try this:
public class Soundboard extends Activity {
private SoundPool mSoundPool;
boolean loaded = false;
private int[] soundIDs;
private int[] resIDs;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
mSoundPool = new SoundPool(10, AudioManager.STREAM_MUSIC, 0);
mSoundPool.setOnLoadCompleteListener(new OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool soundPool, int sampleId,
int status) {
loaded = true;
}
});
resIDs = new int[]{R.raw.sound0,R.raw.sound1,R.raw.sound2.R.raw.sound3 };
for(int i=0; i<resIDs.length; i++){
soundIDs[i] = mSoundPool.load(this, resIDs[i], 1);
}
};
public boolean onTouchEvent(MotionEvent evt){
Random r = new Random();
int x = r.nextInt(resIDs.length);
switch (evt.getAction())
{
case MotionEvent.ACTION_DOWN:
AudioManager audioManager = (AudioManager) getSystemService(AUDIO_SERVICE);
float actualVolume = (float) audioManager
.getStreamVolume(AudioManager.STREAM_MUSIC);
float maxVolume = (float) audioManager
.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
float volume = actualVolume / maxVolume;
// Is the sound loaded already?
if (loaded) {
mSoundPool.play(soundIDs[x], volume, volume, 1, 0, 1f);
Log.i("Test", "Played sound");
}
startAnimating();
return super.onTouchEvent(evt);
case MotionEvent.ACTION_UP:
break;
default:
break;
}
return true;
}
private void startAnimating() {
ImageView wiub_screen01 = (ImageView) findViewById(R.id.wiub_screen01);
Animation fadein01 = AnimationUtils.loadAnimation(this, R.anim.fade_in01);
wiub_screen01.startAnimation(fadein01);
ImageView wiub_screen00 = (ImageView) findViewById(R.id.wiub_screen00);
Animation fadein00 = AnimationUtils.loadAnimation(this, R.anim.fade_in00);
wiub_screen00.startAnimation(fadein00);
}
}
Solution 2:
Try converting the files in the raw folder to ogg format.
Post a Comment for "Issue With Sound Manager Playing Random Files"